BUS498 MARVEL WAY CASE STUDY

Case Study Question:

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Answer the follow question in paragrah format

1. Who were the non-customers Marvel targeted?

2. There  are several attempts to explain Marvels Success via competitive strategy but they fall flat: competitive strategy, with this specific case neither predicts nor explains the outcome why?

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IN1182
Case Study
The Marvel Way:
Restoring a Blue Ocean
The Case Centre award winner 2020
in the category “Strategy and General Management”
02/2021-6205
This case study was written by Michael Olenick, Institute Executive Fellow at the INSEAD Blue Ocean
Strategy Institute, under the supervision of W. Chan Kim and Renée Mauborgne, Professors at INSEAD.
It is intended to be used as a basis for class discussion rather than to illustrate either effective or
ineffective handling of an administrative situation.
To access INSEAD teaching materials, go to https://publishing.insead.edu/
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COPIES MAY NOT BE MADE WITHOUT PERMISSION. NO PART OF THIS PUBLICATION MAY BE COPIED, STORED, TRANSMITTED, TRANSLATED,
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This document is authorized for use only by Ngoc Mai Huynh in Copy of Copy of BUS 498 Fall 2024 taught by RODERICK FRENCH, George Mason University from Aug 2024 to Feb 2025.
For the exclusive use of N. Huynh, 2024.
After Iron Man smashes his way to victory the credits roll. For those who linger the movie
unexpectedly starts again and Tony Stark arrives home to find a stranger wearing a leather jacket
and an eye patch in his living room.
“You think you’re the only superhero in the world?” asks the man. “Mr. Stark, you’ve become part
of a bigger universe. You just don’t know it yet.”
“Who the hell are you?” asks Iron Man Stark.
“Nick Fury,” answers the man. “Director of S.H.I.E.L.D.”
“Huh?” shrugs Stark.
“I’m here to talk to you about the Avenger initiative.”
This roundabout announcement – that Marvel intended to recreate their epic Avengers storyline
in a future series of Marvel-produced movies – was arguably more exciting to Marvel fans and
investors than the blockbuster movie itself. “Seeing Sam Jackson with the eye patch telling [Iron
Man actor Robert Downey Jr.] about the Avengers initiative made the hairs on my arms rise,”
wrote a Marvel fan on Reddit. Marvel investors should have been equally intrigued by the
roundabout announcement of a major strategic pivot.
Marvel, which struggled to make payroll just a decade earlier, went on to unlock a blue ocean of
moviemaking that has yielded more revenue and profit than any film franchise in history.
Marvel’s Early Years
Founded in 1939 by Martin Goodman, Marvel1 has seen a cast of heroes, villains, and events that
rival anything found in their comic books. Goodman produced pulp fiction, magazines, and comic
books and his strategy was straightforward: create many titles then, “If you get a title that catches
on … add a few more; you’re in for a nice profit.” 2 Goodman’s motive was purely financial, but
over the next few decades, his company would go on to create over 8,000 characters in what
became arguably an American version of Homer’s The Odyssey and The Iliad.
During the 1940s, the comic book industry thrived, filling the entertainment space now saturated
by children’s television programming, games, websites, smartphones, and all other manner of
media. Besides the iconic Captain America – created for WWII – most Marvel titles of this era
were thin knockoffs of the more popular DC Comics, home to Superman, Batman, and Wonder
Woman.
Except for a short time after the war, 3 business boomed until, in 1954, squirrel-faced psychiatrist
Dr Frederic Wertham testified to the Senate Subcommittee on Juvenile Delinquency that comic
books were linked to teenage pregnancy and homosexuality. “I think Hitler was a beginner
1
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3
In the early years the business that would come to be named Marvel had many names and corporate shells. For clarity
we refer to these collectively as Marvel.
Howe, Sean (2013-10-01). Marvel Comics: The Untold Story (p. 10). HarperCollins. Kindle Edition.
In 1949, during the post-WWII recession, economics forced Marvel editor Stan Lee to layoff virtually the entire comic
book staff. Many were rehired when the business rebounded.
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compared to the comic-book industry!” testified Wertham to the US Senate during a two-day
hearing. 4 Comic book sales plummeted 5 and the industry created a self-censorship organization,
the Comics Code Authority.
Marvel’s First Blue Ocean
Before Wertham there were five major comic book publishers. By the time comic book hysteria
subsided only two were left, Marvel and DC Comics.6 Vying to compete by controlling retail shelf
space, DC purchased Marvel’s distribution arm and limited the number of books that Marvel could
distribute each month. Marketing low-cost me-too knockoffs targeted towards children would not
sustain the business in this environment: Marvel needed to attract noncustomers.
Marvel’s as-is strategy – delivering little original work and me-too knockoffs – no longer worked.
Faced with red ocean competition that threatened to shutter the comic book division Marvel
adopted a new strategy: original content aimed at an older demographic, college students. From
1961 to 1965 Marvel Editor-in-Chief Stan Lee, along with comic book legends Jack Kirby, and
Steve Ditko, delivered a multi-year burst of creativity creating a new blue ocean.7 Rather than
copying DC’s traditional macho crime fighters many Marvel characters start as ordinary people
and are transformed, oftentimes by accident, into reluctant superheroes.
In 1961 Marvel introduced four ordinary people mutated by cosmic rays into superheroes, the
Fantastic Four. After the Fantastic Four came The Incredible Hulk, a quiet scientist who morphs
into a ferocious green monster when angered. Thor, a God who visits earth as a superhero, was
introduced soon after. Ant-Man, the reformed thief who changes size, came next. In June 1962,
Steve Ditko introduced the world to a teenager, bitten by an irradiated spider, who develops spiderlike abilities, Spider Man. Next came an alcoholic womanizing military contractor with a bad heart
who builds a high-tech metal suit to fight bad guys, Iron Man.
Not long after this burst of creative output Lee and his team decided to bundle their superheroes
into a group called The Avengers. At the same time they created another group of entirely different
characters, ordinary people endowed with extraordinary powers and distrusted by the unenhanced
they lived amongst, The X-Men. 8
“We were trying to reach a slightly older, more sophisticated group,” Lee wrote.9 Stan Lee also
created a new writing method, The Marvel Method, where he outlined stories, sent them for
drawing, then filled in the story bubbles later.
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Wertham released his book, Seduction of the Innocent – which argued comic books were tied to juvenile delinquency –
days before the Senate hearing.
In 1956 Lee again had to fire his entire staff.
EC Comics produced, depending upon one’s vantage point, either the edgiest or most inappropriate comics and refused
to submit their work to the censor. EC closed as a comic book publisher but went on to reinvent the business, publishing
Mad Magazine, since magazines were not subject to censorship.
Lee served as editor-in-chief and lead storywriter.
Countless other characters would be introduced during this period, including The Human Torch, Dr Strange, Thor
enemy/brother Loki: Lee’s prolific team created literally thousands of different personalities. Eventually they would reintroduce the only 1930s Marvel superhero into the modern fold, Captain America, and also recreate Daredevil, the blind
lawyer whose heightened other senses give him superpower-like abilities.
Howe, Sean (2013-10-01). Marvel Comics: The Untold Story (p. 38). HarperCollins. Kindle Edition.
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Lee’s focus on noncustomer college students opened a blue ocean where Marvel thrived. “Marvel
Comics are the first comic books in history in which a post-adolescent escapist can get involved,
for Marvel Comics are the first comic books to evoke, even metaphorically, the Real World,” wrote
the Village Voice in April, 1965.10
By the end of 1965 Marvel circulated 35 million comic books per year and inspired 500 fan letters
per day.11 By 1967 Marvel sold six million comic books per month, just behind DC’s seven million
despite that Marvel’s distribution channel, which was owned by DC, restricted the number of
issues they could offer.
Into the Red
In a typical comic book plot all goes well until it doesn’t, then mayhem erupts.
In June 1968, Goodman sold Marvel to conglomerate Cadence Industries 12 for $15 million ($102.1
million, inflation adjusted to 2015). Cadence owned a print distribution arm but knew nothing about
publishing.13 Not long after the acquisition, Cadence hired Sheldon Feinberg, the former CFO of
Revlon, as CEO, the first of many awful managers. “Pit your executives against each other, make
them fight each other, and then, somehow they should do better. And try to humiliate your
subordinates,” is how a Feinberg associate described his management style.14 Legendary
cartoonist Jack Kirby soon quit, signing a three-year contract with DC Comics. The X-Men and
Silver Surfer series were cancelled.15
Blue Ocean Strategy requires the alignment of value, profit, and people. Marvel’s comic books
from this era were generally considered high quality but, internally, the lack of fair process
damaged and demotivated the people, which led to potential profits being left unrealized.
Untapped profits and poor management are like blood in the water, attracting sharks, and Marvel
was soon swimming face to face with some of the bloodiest predators in the business world.
In November 1986, Cadence sold Marvel to New World Entertainment, an entertainment
conglomerate whose executives did not know the difference between Superman, owned by DC
Comics, and Marvel’s Spider-Man. New World’s fortunes quickly foundered – Marvel was their
only profitable business – and they turned to Wall Street for help. Their investment bankers
decided to sell Marvel.
“Trouble with the comic business,” said then Marvel Editor-in-Chief Jim Shooter, “is that it seems
that every time things look like they’re going to look good, then the owners of the company end
up selling it. And it falls into the hands of the philistines and you’ve got to start all over again.”16
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Kempton, Sally. “Marvel Comics Are the First.” Village Voice 1 Apr. 1965.
Howe, Sean (2013-10-01). Marvel Comics: The Untold Story (p. 63). HarperCollins. Kindle Edition.
Cadence was then called Perfect Film & Chemical Corporation but changed the name later. For clarity we use the name
Cadence throughout.
Cadence also owned a vitamin division, which is where Spider-Man vitamins were developed, an early crossover product.
Howe, Sean (2013-10-01). Marvel Comics: The Untold Story (p. 104). HarperCollins. Kindle Edition.
Both were later revived and went on to perform well.
Thomas, Michael. “Jim Shooter Interview: Part I.” Comic Book Resources. CBR News, Oct. 6, 2000.
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In November, 198817 investment bank Drexel Burnham Lambert auctioned Marvel to corporate
raider, and long-time Drexel client, Ronald O. Perelman for $82.5 million ($165.3 million adjusted
for inflation to 2015). 18 Perelman, a multi-billionaire, used $10 million of his own money to finance
the acquisition and borrowed the rest.19 Like most Drexel-connected raiders Perelman believed
strongly in value extraction rather than value innovation. Raiders typically purchase companies
using high-priced “junk” debt, build the businesses through high-yield 20 debt-fueled acquisitions,
and finally flip the business, oftentimes carved up into pieces.
Perelman immediately and repeatedly raised comic book prices. During this time collectors were
bidding the price of sports trading cards into a frothy bubble, where single sports cards could sell
for hundreds of thousands of dollars. These collectors also fueled sales of new trading cards, as
they sought to purchase the cards when released, betting they would increase in value over time.
Perelman decided to copy the trading card strategy and build his own bubble in comic books. To
fuel speculation Marvel introduced many versions of every comic book – each with a different
cover – encouraging collectors to purchase more volumes.
Perelman’s bubble strategy initially worked to raise revenues, and he sold 40 percent of Marvel to
the public in July 1991, raising $70 million. Buoyed by strong sales – value extraction managers
oftentimes produce short-term returns at long-term expense – the stock soared. Perelman used
$30 million from the IPO to buy down a portion of the debt he used to acquire the business and
paid another $40 million to himself as a “special dividend.” Perelman then borrowed approximately
$600 million to spend on acquisitions and sold another $700 million in junk bonds, eventually
pocketing a total of about $300 million from the bond sales personally.21
Besides raising prices and encouraging speculators, Perelman also consolidated all distribution
from twelve distributors to one, Hero’s World Distribution, which Marvel owned. Perelman’s goal
was to effectively sell comic books directly to retailers, capturing revenue paid to distributors. This
single-source distribution system wreaked havoc on comic bookstores, their primary retailer, and
the number of comic bookstores quickly fell from 9,400 to 4,500.22 Perelman’s Marvel also decided
to branch into trading cards and purchased three companies, sports card makers Fleer and
SkyBox, as well as Italian sticker company Panini.23 Finally, Marvel acquired 46 percent of
toymaker Toy Biz in exchange for an exclusive royalty-free license to produce and sell Marvel
characters.
High prices, fewer distributors, lower quality, underperforming acquisitions, and a predictable burst
in the comic book collecting bubble destroyed sales. In January, 1996, Marvel fired 275 people
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The sale closed January, 1989.
Perelman had a byzantine array of holding companies the most well-known being MacAndrews & Forbes. For clarity
these businesses are collectively referred to as Perelman himself.
Inflation adjusted to 2015 Marvel was sold for $165.3 million with Perelman’s investment amount to $20 million.
High-yield low-rated or unrated corporate debt is informally referred to as “junk bonds.”
Perelman retained the proceeds from the bond sales. Judge Roderick McKelvie, presiding judge in Marvel’s bankruptcy
case, would eventually rule this was legal because it was disclosed.
Comic book stores receive discounts from distributors based on the total number of books they order from any publisher.
Forcing comic book stores to split their orders between Hero’s World and their regular distributors, lowered their volume,
subsequently lowering their discount and their already slim profits.
Perelman’s Marvel acquired trading card maker Fleer for $286 million in July 1992, Hero’s World Distribution for $7 million
in 1994, trading card maker SkyBox International for $150 million in March 1995 and later, also in 1995, Italian sticker
company Panini for $158 million.
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then followed-up in November by firing another 115, one third of its workforce. On December 27,
1996 Marvel filed for bankruptcy: Marvel’s red ocean strategy had run its course.
For nineteen months, various groups fought for the business. Perelman, legendary corporate
raider Carl Icahn 24, Marvel’s banks, Marvel bondholders25, Marvel subsidiary Toy Biz, and a few
other parties wanted Marvel. Perelman offered creditors $365 million, leaving Perelman owning
about 80 percent of Marvel, with the public, bondholders, and bankers owning the other 20
percent.26 Icahn, who briefly took control of the business 27, offered creditors similar terms with a
different management team. Toy Biz majority owners Isaac Perlmutter and Avi Arad offered
$231.8 million cash, 40 percent of restructured Marvel, the Italian sticker company, and a strategy
to return the company to profitability. Creditors voted to accept the Toy Biz offer even though the
cash was $100 million less, due to Perlmutter and Arad’s strategy and vision.28 Even when battling
billionaires a solid strategic vision can prevail over cash.29
Perlmutter and Arad – low on cash but high on chutzpah with their strategic vision – prevailed over
the battling billionaires. Perelman told the New York Times if he had to rank his successes Marvel
would not be included. Icahn said “I have framed articles of every deal I’ve ever done. In all
honesty, this is one frame I’m considering taking down.”30
On October 1, 1998, with approval of the court and creditors, Toy Biz, Inc. used $250 million in
high-yield debt (junk bonds) to acquire the assets of the former Marvel and renamed itself Marvel
Enterprises. 31 Perlmutter’s Marvel now faced the daunting task of resuscitating the struggling
business and executing their strategy.
Evaluating Post-Bankruptcy Marvel
After bankruptcy, in late 1998, Marvel had five high-level businesses:
1. Comic books. Marvel’s flagship comic book business produced direct revenue and vast
intangible assets: intellectual property, decades of characters, storylines, brand, customer
goodwill, and an institutional knowledge about how to weave their IP into great stories.
Marvel estimated the intangibles of their comic book business to be worth $127.7 million.
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Icahn and Perelman are arguably the two most well-known corporate raiders of their time. They were both prominent
attendees at Drexel’s Predators Ball, an annual conference of junk bond luminaries.
Icahn purchased distressed Marvel bonds so fought for control both on his own and as the lead bondholder.
All parties also offered creditors the Italian stocker company Panini, which was performing reasonably well internationally.
Perelman pledged Marvel’s stock as collateral for the bonds and, once he defaulted on bond payments, bondholders
successfully acquired the stock and control of Marvel. However, in December, 1997 – one year into bankruptcy – the
bankruptcy court ousted Icahn in favor of a court-appointed receiver.
Creditors were owed about $700 million. They were paid $230 million in cash, given the sticker company which sold for
another $120 million, and received 40 percent of the new Marvel.
Perlmutter and Arad’s vision was reinforced by a well-timed stroke of luck. On July 2, 1997, in the midst of the bankruptcy
battle, Sony released The Men in Black, a movie based on a Marvel comic book that had been in production for years.
Two prior Marvel character movies, Howard the Duck and The Punisher, both bombed. The Men in Black earned $589.4
million ($869.6 million adjusting for inflation to 2015), the second highest grossing film in 1997, suggesting the economic
viability of movies based on Marvel’s characters.
Bryant, Adam. “Pow! The Punches That Left Marvel Reeling.” The New York Times 24 May 1998.
The bonds carried interest of 12 percent and required monthly payments so the capital costs Marvel $30 million annually
in interest alone.
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2. Trading Cards. Marvel had two trading card companies, SkyBox and Fleer, which had been
combined under Perelman. A third business, Panini – an Italian company that made
trading-card like stickers – was ceded to Marvel’s bankers to end the bankruptcy. Trading
cards required guaranteed steep royalties to sports leagues, lacked company-owned
intellectual property, and sales were driven by collectors who tended to buy based more
on speculation than any real interest in the cards. Marvel did not break out revenue or
profitability for the trading card business separately from the toy business in 1998.
3. Toys. Toys were a low-margin business but Marvel did well; most 1990s-era Marvel
revenue came from the toy group. Movies based on Marvel characters brought incremental
toy revenue that was expected to increase as Marvel inked more movie deals. Marvel
leveraged their unique character’s intellectual property to build high quality toys.
4. Character Licensing. Marvel always licensed characters. Licensing deals were optimal:
with an investment of little more than drafting a contract Marvel need do nothing but open
envelopes and cash checks for high margin revenue. In 1998 Marvel received $4.9 million
in licensing fees for $4.5 million in gross profit but estimated the licensing business to be
worth $401.1 million.
5. Marvel Studios. Marvel had a handful of people in Hollywood licensing Marvel characters
to motion picture studios for films. This team, referred to as Marvel Studios, was not a real
movie studio: they did not independently make movies and had no intention of doing so.
Their goal was to drive sales of licensed goods by increasing demand for Marvel
characters through films.
Management Stabilizes the Business
The post-bankruptcy late 1990s was a dire time for Marvel. Comic book sales were slipping 20
percent year-over-year and licensing deals dried up because licensees were concerned about
long-term contracts with a company that might cease to exist. Cash became so tight that Marvel
almost failed to make payroll. One Spider-Man comic from this era describes a “criminal
businessman” who advises the publisher of Spider-Man’s employer, The Bugle newspaper, to
take the paper public. “I’d never take the Bugle public … because I know that its long-term integrity
would suffer under corporate connivers like you, who dream up ridiculous little schemes which
only produce short-term goals!” Spider-Man’s alter ego, Peter Parker, along with 100 other comic
book characters, are then laid off. 32
Marvel was starved for cash and saddled with $30 million in annual junk-bond interest payments.
In this context Perlmutter and his board of directors hired turnaround specialist Peter Cuneo, who
had worked with Perlmutter turning around Remington, as CEO. Cuneo focused on Marvel’s core
businesses, selling comic books and toys, and licensed the exclusive movie rights to several of
Marvel’s most popular characters.33 Cuneo and the board reasoned that successful movies would
spur sales of licensed goods, driving toy revenue. Additionally, the early movie deals provided
much-needed capital and helped prove the economic viability of Marvel-based comic book movies.
32
33
Howe, Sean (2013-10-01). Marvel Comics: The Untold Story (p. 382). HarperCollins. Kindle Edition.
Some of these licenses have since reverted back to Marvel and some others, notably The Incredible Hulk, are licensed
back in exchange for film distribution rights.
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Sony purchased the rights to Spider-Man for $10 million plus 5 percent first-dollar royalties.34
Twentieth Century Fox acquired the rights to X-Men, the Fantastic Four, and several lesser-known
characters on less expensive terms. Universal purchased the rights to make standalone Hulk
movies. Marvel does not release actual figures but industry analysts estimate Sony paid Marvel
no more than $62 million in royalties for Spider-Man, Spider-Man 2, and Spider-Man 3, which
collectively grossed about $2.5 billion. Fox is estimated to have paid Marvel $26 million total for
X-Man royalties; the films have collectively grossed approximately $2.3 billion. Blade, a deal struck
during the Perelman years, grossed $131 million; Marvel was paid $25,000.
Although the deals may not appear favorable in hindsight they served a strategic and tactical
purpose. Tactically they brought much-needed capital to Marvel in the form of up-front payments
and increased licensing royalties giving the company a breathing space to eventually move in a
more strategic direction. “The big kicker for us was the licensing around the movies. That was
more important to us than the actual amount of money we got from the films. When we started
Marvel Studios, with our own financing, we were then able to capture all the profits that came from
the movies ourselves and that was a gigantic change,” Cuneo said. Strategically the deals proved
the popularity of Marvel characters at the box office and taught Marvel how to make movies so
that, someday, Marvel could produce their own films. “Sony did a great job on Spider-Man and
Fox with the X-Men did a great job,” said Cuneo. “Those are big and they make a lot of money
from those franchises.”
In February, 1999, Marvel divested trading card businesses Skybox and Fleer for a combined total
of $26 million, a $410 million (94 percent) loss that would offset future earnings from taxation.
The toy business accounted for the bulk of Marvel’s revenues but these were relatively low-margin
high risk revenues. In March 1999, Marvel exited the toy production and sales business, selling
exclusive rights to market Marvel characters, for five years, to their toy manufacturer for a $5
million per year fee35, a 15 percent royalty, plus an additional 24.5 percent fee for Marvel to
continue designing the toys.36 “When I came to the company we had a full toy business doing
everything: designing toys, finding a manufacturer, taking working capital risk, selling to mass
retailers, and so on,” said Cuneo. “That’s what I inherited. After two years I felt we shouldn’t be in
any business where we were taking capital risks: we had a lot of cash flow problems. The industry
in 2001 had a terrible year because Hasbro oversold Star Wars toys into mass retailers around
the world. Marvel lost $30 million that year on the toy business and we couldn’t afford to lose
anything. So the board agreed to license out the business to one of our primary vendors. We
transferred the risk of working capital to this guy and we were just responsible for the selling. We
were also able to sell off about $25 million in inventory so we got an influx of cash from that.”
Besides stabilizing the business financially Cuneo moved to quickly heal the corporate culture,
building an environment where creativity could thrive. “If you as an organization can’t handle a
culture which rewards people with crazy ideas, of people who are difficult to deal with, then you’re
not going to be successful in a creative business,” said Cuneo. “You want to create an atmosphere
where those people feel good about where they’re at, and prosper, and you’re able to cope with
34
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Under a system informally called “Hollywood Accounting” movies never earn a profit so the provision for royalties based
on gross revenue to the studio is a victory.
Four years of fees, $20 million, was paid in advance. The buyer had been purchasing Marvel debt at a discount and
passed that discount on to Marvel so that they were able to cancel $39 million in high-interest debt. This relieved the
business of $4.7 million in annual interest payments plus the principal.
In 2006, Hasbro would take over the sales and distribution of Marvel toys, which were still designed by Marvel.
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some of the idiosyncrasies that they might exhibit. But, in the end, that’s where all the revenue
growth is coming from. In a character-based business you can’t discount the value of having great
creative people work with you on a positive basis. Instill the proper atmosphere, the proper
rewards system, let them know that you appreciate what they do.”
Marvel Steers Towards a Blue Ocean
Once management stabilized the business there was a sense that a major strategic initiative was
needed to boost the company beyond stability, towards a blue ocean. In 2004, Hollywood veteran
David Maisel, who had worked at the highly influential talent firms Endeavour and Creative Artists
Agency (CAA), approached Ike Perlmutter with a radical new strategy. Over lunch the relatively
young Maisel – who had also worked with senior executives at Disney but had never made a
movie himself – proposed a new strategy: create a real movie studio to fund and produce Marvel
movies. Maisel, a lifelong comic book fan, reasoned that by licensing characters Marvel was
unnecessarily forgoing large profits, needlessly ceding creative and scheduling control, and
making it more difficult to bring characters together in one large Marvel character universe37. The
current licensing strategy was literally ripping apart The Avengers.
Besides better upside, Maisel reasoned, downside risk could be mitigated with the right type of
financing. By using Marvel characters as collateral38 to secure funding for movies, bankers could
never again threaten the core business that Perlmutter and Cuneo had restored. Additionally, even
if a movie flopped and the banks took the characters the eventual moviemaker would still have to
pay similar terms as if Marvel licensed the characters on their own.
Perlmutter agreed and hired Maisel as COO of Marvel Studios with the intention of sustainably
extracting more long-term value from the business. With the decision to build a real movie studio,
in 2006, Maisel was promoted to Chairman of Marvel Studios. The transformation was not without
controversy because independent studios rarely made large-budget films. Some key Marvel
executives, including Perlmutter’s former partner Avi Arad, moved on. Additionally, even once
green lighted, the studio they planned would be very different: being run the Marvel Way, with a
culture of cost consciousness carried over from Toy Biz which was anathema to Hollywood.
Maisel convinced the Board of Directors to allow him to proceed and worked 18 months to
eventually close the deal exactly as he described: $525 million in low-interest debt, secured
against Marvel characters, with no financial risk to the business, to produce Marvel films. The
former management consultant and talent agent then went on to build a real movie studio, Marvel
Studios. Marvel premiered their first movie, Iron Man, in May 2008. The movie was a blockbuster,
grossing $585 million worldwide.
“It is extremely rare for a company to find a new strategy that could add multiples to the valuation
of the business. That was the fortunate situation where we found ourselves in 2004. After five
37
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Each character was licensed individually, usually to different studios, so bringing them together as The Avengers would
be impossible. This is the same reason that X-Men, which are licensed to Fox, do not appear in Marvel movies.
The agreement initially used ten characters for collateral: Ant-Man, Black Panther, Captain America, Cloak & Dagger,
Doctor Strange, Hawkeye, Nick Fury, Power Pack, Shang-Chi, and The Avengers. After rights were reacquired Iron Man
and The Incredible Hulk were added to the agreement.
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years of hard work and careful execution it was extremely gratifying to see the success of the
strategy with the well-received launch of Iron Man in 2008,” said Maisel.
Movie studios spend lavishly to foster a glamorous image but Marvel decided this expensive
tradition added cost without commensurate buyer value. Marvel located their California movie
studio above a car dealership. Their office furniture was old and threadbare. There were no free
lunches or even free coffee. 39 Marvel managers, steeped in the Toy Biz culture wary of wasteful
spending, would even slash office supply orders. Marvel eliminated the Hollywood tradition of
spending on glamour that was not helpful for moviemaking. “…with our own studio, we didn’t have
any studio overhead,” said Cuneo. “The studios would charge us 30 percent indirect overhead for
a film. If they were making a film for $100 million we knew right away, because we had no
overhead, that we could make it for $70 million. Same talent, same quality film. But we weren’t
being dragged down by these latent, unproductive assets that the studio system has. These can
be empty sound stages, it can be backlots that are never used, it can be empty offices, and some
studio executives driving around in Lamborghinis paid for by the company. We didn’t have any of
that. So right away we had a 30 percent cost advantage. So we were able to make the films for
less with the same talent and that’s one reason we made $200 million on Iron Man 1.”
Blockbusters normally require movie stars but Marvel reasoned their own characters were the
stars and they need talented, if lesser known, actors, directors, and screenwriters to bring their
characters to life. Widely known actors were sometimes cast in small supporting roles, where they
charged less, but Marvel relied primarily on lesser known actors. “Marvel distinguished themselves
by going after good actors, writers, and directors who were unexpected choices,” said Josh
Whedon, director of The Avengers.40 “One side to that is they don’t have to pay them as much.”41
To lock in the savings actors were signed to long-term contracts, with many obligated to appear
in six or even nine films at rates negotiated while the actors were still lesser known. Even after
these lock-ups expire, Marvel is known to replace actors, in the same role but different movies,
rather than offer significant raises. Marvel reduced the use of known talent, especially movie stars,
and their high cost.
“We were not enveloped by the Hollywood way of doing things,” Cuneo said. “Our strategy from
the beginning was that our characters were the heroes of the films and we did not want to hire any
highly paid actors or actresses… We thought the heroes, the stars, were the characters and there
were many fine actors who could play these roles and we did not need expensive talent. Obviously
we hired talented people. We had very talented directors and producers, which are very important.
If you were a highly paid actor and wanted to be in our films then you had to take less than normal
compensation.”
Besides using lesser known actors Marvel also edited films to reduce shots that added cost without
commensurate buyer value. Rather than a series of elaborate and expensive scenes to tell a
backstory two men sat discussing it in a cave, which cost far less to produce and added a level of
39
40
41
Marvel employees would sometimes walk downstairs to the car dealership for coffee where, ever anxious for the chance
to sell cars, they were welcome.
The Avengers was the third highest grossing movie of all time when released, with $1.5 billion in worldwide revenue.
Finke, Nikki. “Avengers’ Cast and Stingy Marvel Ready to Rumble Over Sequel Cash & Strong-Arming.” Deadline
Presents 7 May 2013.
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intimacy with the characters. Chase scenes that initially called for ten trucks were reduced to two,
creating a less expensive and more realistic storyline.
Marvel also reduced middle management by failing to hire back the layers of managers lost during
the lean years. “[T]he low headcount has meant minimal layers of management and bureaucracy,
so that each individual had the power to focus on solving his or her problems and could have a
visible hand in building the business,” said Cuneo. “This atmosphere has attracted self-starters
and creative thinkers all of whom have contributed greatly to Marvel’s decade of growth and
success.” 42 Additionally, the leaner organization was able to move faster and assume more risk.
For example, Robert Downey Jr. was an Academy Award winning actor suffering from drug
addiction: he had been in and out of rehabilitation and jail. Marvel was able to hire him whereas
traditional studios had more layers of executives able to exercise a veto. Gwyneth Paltrow was an
Academy Award winning actress who had taken time off to raise her children. After several
actresses turned down the lead female role for Iron Man, due to compensation issues, she agreed
to take the role as part of a comeback. She expressed interest one Wednesday and was hired the
next Monday; Marvel was able to move quickly due to the lack of bureaucracy.
While Marvel may be cheap with capital, they are rich with narrative and storytelling. Leveraging
decades of intricate comic book storylines, and a deep commitment to the integrity of that
narrative, Marvel builds characters that are people first and superheroes second. Superman and
Batman, owned by DC Comics, may get beat up physically or emotionally but Marvel characters
show angst even absent the bad guys. Marvel arguably doesn’t make superhero movies: they
craft high-quality dramas that contain superheroes. These character-first storylines also appeal to
noncustomers. “Marvel was one of the deciding factors in how nerd culture began to spill over and
eclipse pop culture,” said comedian Chris Hardwick. Marvel raised storytelling.
Said Cuneo: “Marvel’s great claim to fame, and the great leap that was made by Stan Lee and his
co-creators, such as Jack Kirby, Steve Ditko and other talented artists, was from 1961 to 1965
they created the best known Marvel characters. The big leap was that they spawned characters
that readers could identify with and therefore be emotionally connected to. The X-Men are mutants
and, as mutants, they have special abilities but they’re also alienated. At some time in life we all
think we are mutants. For example, every kid in high school, unless you’re incredibly confident for
that age group, thinks they’re a mutant. Marvel’s success is because people who read the comics
or see the movies get so connected to these characters.
“Think about The Hulk. We all get mad sometimes; we all blow our top. Hopefully not too often,
but this is the emotional connection of The Hulk.
“Spider-Man, a young guy, a nerd, Peter Parker, has great powers and cannot handle them. His
uncle is killed because he becomes arrogant about his strengths. With great power comes great
responsibility; that’s really a great phrase if you think about it. It’s very simple but it’s very true. A
lot of people in their lives are trying to handle a new job, a new power … whatever it is, but they’re
asking ‘How do I handle responsibility?’ He had all this wonderful ability but he couldn’t get a date
with the girl he liked.
“Iron Man has a life threatening heart condition. He also has a huge ego and develops a drinking
problem. People just relate to this. Suddenly you had believable characters that people can really
42
Reiss, Robert. “How Marvel Became A Business Superhero.” Forbes 1 Feb. 2010.
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get excited about. That was the great leap that Marvel made and that was the leap that we wanted
to make in film.”
Besides the characters themselves, the storylines appealed to noncustomers. Iron Man 1 is more
love story than superhero movie. Love stories between a middle-aged arms dealer who flies
around in a metal suit and a 30-something woman are not standard Hollywood fare. Yet, with its
appeal to noncustomers, the movie went on to gross $585 million in box office receipts worldwide.
In Stan Lee’s original Marvel Universe characters are interwoven between stories, allowing old
characters to introduce and support newer characters. Marvel initially diversified revenue by
“layering” characters upon one another, building the success of each new character with the
success of preceding characters to ensure they were not too dependent on any single character.
With the creation of the movie studio this evolved into a new creation, the Marvel Cinematic
Universe, where characters support one another until they become strong enough for their own
movie line, and also appear together in movies.
Finally, Marvel created a Creative Committee to craft the films consisting of lead comic book
editors and company executives to ensure the integrity of their characters and storylines. Rather
than grant a carte blanche creative license for directors to bring comic books to life, Marvel
executives retained this role for themselves, going so far as to replace traditional storyboards with
cut-up comic books. Marvel is vested in the well-being of their characters, almost as a parent is to
a child. In line with the husbandry of their characters Marvel producers are substantially more
involved in the movie-making process, actively managing actors and directors to bring the Marvel
vision to life, rather than relying upon the vision of an individual actor or director. 43 Via the Creative
Committee Marvel created a cohesive storyline not dependent on any single actor or director.
As discussed above, a vital key factor of competition was Marvel’s decision to control their own
destiny in the movie business. That decision, and the mechanism to do that – the $525 million
non-recourse credit line 44 – enabled Marvel to unlock many other key factors and sail to their new
blue ocean.
Marvel Morphs into a Blue Ocean … Again
When Marvel character Bruce Banner becomes angry he transforms into The Hulk, a giant green
monster that smashes anything in his way. Similarly, Marvel’s misfortunes inspired a strategic
pivot that quickly opened a blue ocean.
One hundred and twenty-nine live-action feature-length movies, based on comic books, have been
released in theaters since the first modern comic-book movie, Superman, in 1978.45 These films
43
44
45
This tradition dates back to Marvel’s early years where even their most famous and talented cartoonists were treated
more like typical employees than stars.
Marvel created two tranches of debt. Mezzanine debt, of $60 million, carried interest at LIBOR plus 7.0% while senior
debt carried interest of LIBOR plus 1.635 percent (rising to 2.935 percent after the financial crisis eroded the guarantor’s
credit slightly). After the success of Iron Man, Marvel used the profits to repay the $60 million of higher-interest mezzanine
debt.
Through October, 2015, many more movies were released directly to video or turned into television films but, for analysis,
these are not considered. Additionally, there were 14 live-action comic book movies and serials before Superman, most
released in the 1940’s.
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grossed $38.6 billion46 total; $23 billion (59 percent) from movies based on Marvel characters,
$8.8 billion (23 percent) from DC characters47, and the remainder from other comic book
characters. The median comic book movie earned $176.2 million worldwide revenue. Movies
based on Marvel characters, but not produced by Marvel, earn a median $373.6 million. The
median for Marvel-produced movies is $660.2 million.48 One Marvel-produced movie, The
Avengers, grossed over $1.5 billion, the then third highest earning movie of all time. Marvel’s
characters clearly thrive best in Marvel’s blue ocean of moviemaking.
Besides the movies, Marvel’s other businesses prospered as the films gained popularity. “Even
people in senior positions in entertainment did not understand what we call The Wagon Wheel,”
said Cuneo. “The hub of the wheel is your intellectual property: your characters, your brands. The
spokes on the wheel are how you monetize the IP and the spokes can be media forms or
consumer product categories. The rim of the wheel is the synergy between all of those spokes.
When we started at Marvel we really only had two spokes. We had the comic book business,
called print media, and we had the toy business. That’s a very wobbly wheel; two spokes don’t
support a wheel very well and that reflects the bankruptcy that Marvel had gone through. When
we did X-Men 1, that added a third spoke on the wheel, motion pictures. And of course motion
pictures then led directly to licensing and then you added videogames, which is a very big
category. When the motion picture came out we went from two spokes to probably ten spokes and
that’s the essence of what happened. Then we could move into television. We firmly believed that
if people saw our films they would buy our toys for their kids, they would play our videogames,
they would go to the amusement parks where our characters were, and all these experiences
played into other experiences. The holy grail of entertainment is owning and controlling your own
IP to maximize spokes on the wheel.”
Hollywood could not help but notice the creative and financial success of Marvel’s new strategy,
especially the movie studio. Sensing that Marvel’s shareholder value as an independent studio
might be more limited than what could be achieved with the right larger studio, Maisel approached
his former boss, Disney CEO Bob Iger, about an acquisition. Besides the financial strength, Disney
is arguably the world’s best company at protecting and building fictional brands and characters.
Marvel investors and employees would do well under Disney: The Avengers would be expertly
cared for indefinitely. In addition, Marvel shareholders obtained a substantial amount of Disney
stock that went on to appreciate significantly.49 Iger expressed interest and Maisel arranged a
meeting with Perlmutter. After some due diligence on working conditions, negotiations on price,
and a phone call from Steve Jobs to Perlmutter (Jobs had recently sold his movie studio, Pixar, to
Disney) they reached an agreement.
46
47
48
49
All figures are adjusted for inflation from their release date to October, 2015.
Notable DC characters include Superman, Batman, and Wonder Women.
The average comic book movie produces $299.5 million worldwide revenue. Movies based on Marvel characters, but not
produced by Marvel, averaged $417.6 million. Marvel produced movies average $713.2 million.
Maisel realized that the financial crisis, which had just stabilized at the time of the acquisition, devalued Disney stock well
below where a more stable economic environment would suggest and negotiated 40 percent of the purchase price in
stock. Between August, 2009 and October, 2015, Disney stock increased by 453 percent. Taking this into account the
adjusted purchase price, as of October, 2015, would be $10.1 billion, $2.5 billion in cash and $7.6 billion in stock.
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On December 31, 2009, Disney acquired Marvel for $4.2 billion50, barely a year after the release
of the first Iron Man movie and a decade after the company almost folded.51 “It’s almost like they
have a built-in GPS system for the storytelling,” said Bob Iger about Marvel.52
Further reinforcing the notion that Marvel is the best at creating movies based on Marvel
characters, Marvel and Sony came to a unique agreement in 2015 to cross-license Spider-Man.
Sony will license the Spider-Man character back to Marvel for use in Marvel-produced films with
other superheroes. In exchange, Marvel will produce future stand-alone Spider-Man movies, hiring
the director, reviewing the script, and shooting them the Marvel Way. There is no money involved:
Sony would not pay royalties on their use of Spider-Man from the stand-alone movies and Marvel
would not pay royalties on future films that include Spider-Man. Since royalties for even the most
successful Spider-Man movies were marginal compared to overall movie revenue, this deal
represents an acknowledgment that Marvel characters are best managed by Marvel.
Conversely, Marvel made clear their displeasure about the ongoing use of the popular Marvel
characters X-Men and the Fantastic Four by 20th Century Fox. While there is nothing Marvel could
do legally they protested by suspending production of new comic books featuring the characters
and went so far as to digitally remove the characters from some old comics. Even though they still
profit from licensing royalties, which increase with the release of a feature film, Marvel strongly
prefers that Marvel characters are produced by Marvel Studios. “Once you license something to
a studio, you have to watch them like a hawk,” Perlmutter’s former partner Avi Arad told the
Hollywood Reporter in 2006. “These are our children, not theirs.”
As with other blue ocean offerings, Marvel effectively has no competition. “Iron Man was the
number one movie of 2008 until The Dark Knight came along, and I loved it, frankly,” said current
Marvel studio head Kevin Feige. “I love that the number one and the number two movies of that
year – and it has happened a number of times since then – [were] comic-book movies, even if it
wasn’t one we made… Here we are now, 14 years since the first Marvel movie I worked on. At
that point it had been eight years and for those eight years people had been asking ‘How much
longer [is enthusiasm for comic book movies] gonna last?’ ‘When are people gonna get tired of
these movies? And my answer always was ‘People only get tired if a whole slew of terrible ones
come out’. And it’s our job to make sure that doesn’t happen. If there are other people out there
interested in that not happening as well, I’m all for it!” 53
Marvel, DC and other comic book businesses were unusually close to one another. Before moving
offices Marvel and DC were nearby and would routinely share lunches, company picnics, and
employees would switch back and forth between the businesses. Smaller comic book companies
were oftentimes started by former employees of Marvel or DC so the businesses have a tradition
of being unusually close. Given the limited number of high quality comic book characters, Marvel’s
primary competitor is bad comic book movies, not other movie studios. That is, if audiences watch
a bad comic-book movie – or if too many are released – audiences might sour on the whole genre.
50
51
52
53
The acquisition was announced in August, 2009 at which point the mix of Disney stock valued at $4.2 billion. By the time
the acquisition was complete, on December 31, Disney stock increased leading to a total valuation of $4.5 at closure.
Marvel’s stock price at the beginning of 2001 was $1.43. The final split-adjusted price of the stock in 2009, when the
acquisition closed, was $54.03.
Leonard, David. “The Pow! Bang! Bam! Plan to Save Marvel, Starring B-List Heroes.” Bloomberg Business 3 Apr. 2014.
Jagernauth, Kevin. “Kevin Feige Talks DC Films.” The Playlist 18 July 2014.
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Conversely, if they watch an entertaining comic book movie they are likely to want to see another,
no matter which studio produces the film.
“If, at the end of the year, ten comic book movies come out, and they’re all bad then attendance
will be bad,” said Cuneo. “If they’re all great then attendance will be great. I don’t think that people
sit around saying ‘I’m only going to see two comic book movies this year.’ That isn’t how it works.
It’s not a zero-sum game. If the creative is great on a lot of movies the box office will expand right
along with that. Whether it’s Marvel or Time-Warner or anyone dealing with fantasy films they’re
really competing with themselves meaning they’ve got to make a good film. If they make a good
film they’ll be successful.”
Would-be competitors agree competition is irrelevant. “We’re all in this big business together, and
we hope people are interested in the adventures that we put up on screen,” said Zach Snyder,
director of the upcoming DC film Batman Vs. Superman. “And I do believe it’s infectious, and the
next weekend you’re like, ‘You know what? Let’s go do that again, that was awesome. We saw a
cool movie, maybe we’ll get another cool movie.’”54
Just as Marvel layered characters upon one another to rebuild the company, they are now layering
different types of media, expanding aggressively into television. In June 2010, Marvel announced
an initiative to produce their own television programs and, in 2013, launched the critically
acclaimed Agents of S.H.I.E.L.D. Marvel/Disney sees their shows as strategically important –
bringing Marvel characters from the big to the small screen – and has committed to spending $200
million to produce entirely new shows. Other Marvel television shows include Agent Carter,
Powers, Daredevil, Jessica Jones, and Luke Cage.
Marvel at Present
On July 14, 2015, Marvel sent actor Michael Douglas and thief-turned-superhero Ant-Man to ring
the closing bell of the New York Stock Exchange and celebrate the movie’s premier. Ant-Man is
the last of the second stage of the Marvel Cinematic Universe movies: each phase lasting six
movies like each comic book story lasts six books. But there was a double-entendre: Douglas also
portrayed Gordon “Greed Is Good” Gekko in the movie Wall Street, a character widely believed to
be based on a composite, based in part on some of the corporate raiders Marvel once struggled
under. So Gekko works for Marvel now (in a supporting role of course: Douglas is already a movie
star who would be too expensive as a lead). It’s not hard to imagine that Marvel was implicitly
sending Wall Street a message about their final thoughts on value extracting raiders.
Marvel is doing well. Maisel and Cuneo, who had resigned as CEO after the business stabilized
but remained on the board of directors, left after the Disney acquisition in 2009. Perlmutter remains
as CEO of the Marvel division.
However, in Marvel’s Universe – both in the comic books and also the business – calm always
foreshadows a fight. Currently, Marvel is filming Captain America: Civil War. As work progressed,
studio head Feige became frustrated by Perlmutter’s frugal ways; Feige reportedly wanted more
budget and Perlmutter more cuts. Finally, Feige waged his own civil war and successfully lobbied
that the movie studio be reassigned from Perlmutter to Disney studio head Alan Horn. Additionally,
54
Hughes, Mark. “Exclusive Interview with Zack Snyder, Director Of ‘Batman Vs. Superman’” Forbes 17 April 2014.
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Feige all but dissolved the Creative Committee, the Marvel group that carefully managed continuity
and adherence to the comic books. Not long before that, Marvel Studios moved from the car
dealership to the Disney Studio’s lot where they surely noticed the nicer furniture and free lunches
at Pixar and Lucasfilm, two other studios Disney acquired.
There is no question that Marvel’s current as-is blue ocean strategy is a resounding success. From
1999 (after the bankruptcy) until October 2015 there have been 93 live action movies released in
theatres based on comic books; 41 are based on Marvel characters, 16 are based on DC
characters, and the rest are based on comic books from various smaller companies. Movies based
on Marvel’s characters grossed $21.7 billion, whereas DC-based movies earned $5 billion over
the same time period. Marvel produced movies earned $9.3 billion55, an average of $713.2 million,
well above the non-Marvel average of $338.7 million. In contrast, the six Star Wars films grossed
$4.8 billion and the eight Harry Potter films grossed $2.95 billion. 56 With 8,000 characters, Marvel
is just getting started: the Marvel Cinematic Universe has plans for movies stretching far into the
future.
By using value innovation – eliminating and reducing factors of competition and raising and
creating other factors – Marvel unleashed a blue ocean in moviemaking larger than anything the
world has ever seen.
“There was a long-term focus (on the part of the board of directors, including Perlmutter),” said
Cuneo. “I think some people mistook some of the drivers to be short-term. We were willing to be
patient and nurture the business. I don’t ever remember having a discussion that was short-term
in nature at the expense of the long term.”
Marvel’s current blue ocean is about ten years old, and continues to endure, but eventually all
blue oceans turn red if companies either start to compromise the strategy to their success or when
competitors aggressively imitate and companies fail to value innovate again. Marvel knows the
history of their characters and of their company: this is a business that does not forget. Marvel
swam in an early blue ocean, was almost destroyed in a subsequent red ocean pivot, and was
revived – almost like a superhero from their books – in a subsequent blue ocean strategic move.
Only time will tell if these recent changes signal the unravelling of Marvel’s blue ocean or represent
small changes to refine and update the strategy as the business blossoms. Quoting Stan Lee, at
the close of every Marvel comic book, “Excelsior!”
55
56
All figures in this case are inflation adjusted to 2015.
Since then Disney released Star Wars: The Force Awakens that looks likely to earn over $2 billion in worldwide box
office.
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Questions
1. There have been several attempts to explain Marvel’s success via competitive strategy but
they fall flat: competitive strategy, with this specific case, neither predicts nor explains the
outcome. Why?
2. If Marvel had spent more to hire top-tier movie stars, well-known directors, and moved forward
the Hollywood Way, would the movies have performed better?
3. Why do or don’t you think Marvel broke the value/cost trade-off?
4. Explain the difference between value extraction and value innovation as well as the long-term
financial impact of each.
5. Who were the noncustomers Marvel targeted?
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